Foundation for the premium UI overhaul: - P3 DisplayP3 color pipeline (all tokens in wide gamut) - SquircleShape (iOS-style superellipse with G2 continuity) - KaizenShapes token system (xs/sm/md/lg/xl/pill/circle) - Multi-layer ShadowStack system (level 0–4) - GlassSurface composable with RenderEffect blur + API fallback - Motion tokens (easing curves, spring specs, durations) - Tilt sensor state (GAME_ROTATION_VECTOR, lifecycle-aware) - 4-theme system (Amber/Blau/Mono/Aurora) with AccentScheme - ThemeRegistry + CompositionLocal for accent propagation - Unit tests for colors, shapes, shadows, themes |
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| .. | ||
| src | ||
| .gitignore | ||
| build.gradle.kts | ||
| proguard-rules.pro | ||